Loves different varieties of coffee. Die. Still, a solid Game Boy experience for anyone who still may be lugging around a grey brick. However, the environments are still repetitive and poorly designed, the colors are muddy and mute, and the game just feels generally lacking. Although the game had better graphics, some superb level design, and some more flavor to its foes, the game is widely considered to be the worst of the three Game Boy Advance entries in the series. With its gothic aesthetic, developed platforming, RPG-elements, and action-adventure exploration, the Castlevania series took its throne in the pantheon of classic gaming. He has to use his wits and whip to bring Dracula back to Hell. With the added gothic elements, enemies, and set pieces, the game remains a study in convincingly spooky design. Again, like most of the entries this far up on the list, the 2D platformers are not bad by any means, they're just not as superior as some of the other entries higher on this list. Existing as a pure reboot of the saga, you play as Gabriel Belmont, a holy knight sent on a mission to combat the forces of evil. Considered by a majority of fans to be the best entry in the series, Symphony Of The Night is an excellent game in all respects. Even though some of the areas were well designed, the entirety of the map was inferior to Circle Of The Moon, despite coming after it in the series. After all, without it, it wouldn't exist at all. A complete remake of the original masterpiece, Super Castlevania IV uses the SNES's hardware to expand the gameplay dramatically. The game does feature multiple characters, some fun bosses, and some interesting level design. The series' apparent swan song is also arguably the best entry. Castlevania (1986 – NES) For that reason, it never gained the cultural significance of many of the games that rank above it. No real upgrades. A 3D sidescroller that appeared on the last generation of consoles, as well as Nintendo’s 3DS, Mirror Of Fate is a subpar entry when compared to the excellence of the franchises origins. RELATED: Smash Detail: Luigi Being In Dracula's Castle Has Been Castlevania Canon Since 2013. However, some of the boss encounters feel uninspired and the level progression can be confusing when playing with the different characters. The anticipated sequel to the incredibly good (even by today’s standards), original Castlevania, Simon’s Quest gets bogged down in a lot of poor design choices and gameplay mechanics that make most gamers throw the cartridge out the window after the first few minutes. So much so that longtime producer Koji Igarashi publicly proclaimed that it was an “embarrassment to the series.” Ouch. Another PS2, fixed camera, generic third person action game with the Castlevania name attached to it. Even though the game is a solid 3D action game, it’s just that, a 3D action game. The Gameboy Advance is not a console often associated with great original RPGs, but Aria of Sorrow may be the best of the Metroidvania-games to follow Symphony of the Night. The game featured four levels that had different themes and could be completed in any order, much like the Mega Man series stage selection. It was a small step forward, but it was still way too many steps behind the other classic games in the series. Most Metroidvania games owe Symphony of the Night a great deal of debt. It is fitting a game that molded itself after classic movies would become a classic itself. The Castlevania series has a long, storied legacy.Starting as some of the most successful sidescrolling platformers ever made, turning into some of the worst third person action games ever made, and then ending up as some pretty okay third person action games, the franchise has definitely seen its share of ups and downs. But he is not alone. I know that some of the game’s weaker points are due to the limited hardware and development practices when the game was released, but in the scope of the series, it’s pretty bad. This masterpiece entry remains one of the best games for the NES. However, Igarashi’s Game Boy Advance work succeeded the PlayStation classic on a … All around a pretty good Game Boy game, but when considering the entire Castlevania catalogue, it’s not one of the best. GameZone ranked it as the eighth best Castlevania game. The large selection of environments, including one of the best-designed castles in the series, the multitude of excellent weapons and items, and the coherent story all make Dawn Of Sorrow a standout for the franchise. 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He — wait, haven't we heard this before? Considering he was already destined to slaughter the dark lord and all his minions, this seems an ample amount of motivation to go to his castle, and kick the snot out of the old Vampire Lord. The aesthetics, the music, the level design, the bosses, the game feel, they're all sublime. The lowest-ranked installment in the main franchise is 1987's Castlevania II: Simon's Quest, released for the Famicom in Japan before its eventual worldwide release on the NES.A direct sequel to the original game, Simon's Quest had the eponymous Belmont discover his wounds from his previous fight with Dracula haven't healed and are steadily worsening. Instead of a reinvention, Mirror Of Fate becomes a study in mediocrity fairly quickly, and doesn’t move on for the rest of the game. However, that doesn't lessen Dawn of Sorrow's value in the Castlevania series. Following the events of Symphony of the Nights, a group created to combat Dracula upon his eventual return, the Order of Ecclesia, creates a trinity of glyphs to defeat Dracula. Most notably, interesting NPCs add to the cryptic feel of the game. The last Castlevania to be released on the Game Boy, you’d figure that Legends would probably be the best. Best Zelda Games Of All Time. As I mentioned above, the series is really pretty great for what it is, generic third person action with a recognizable name that'll bring in the bucks, but in the grand scope of a series as storied as Castlevania, you can do better when youi're looking for a Belmont lineage simulator. The game is host to some of the most quoted lines in the entire series and is rightfully praised for its mix of open world freedom and fun sword/staff play. While purists argue that the gameplay made the game easier, it offered players a power trip through Dracula's castle unlike any other. His favorite games include the Resident Evil Series, the God Of War series, The Half Life series, The Witcher 3: Wild Hunt, and any Indies he can get his hands on. Following yet another descendant of the Belmont clan, the whip cracking action is back, this time with the addition of a few more playable characters. The Best Castlevania Games, All 30 Ranked From Worst to Best 30. There is a good reason; any of these four Castlevania games could rank best among them all, but Rondo of Blood is unique in that, for years, it was never released stateside. Die. Symphony of the Night is a perfect amalgamation of RPG gameplay infused with extensive exploration, incredible pixel art, music, and, above all, a sense of fun. Improving on its predecessor, the game features more varied, expertly designed environments, fun and interesting weapons, and excellent enemy and boss design. Following the tradition of previous handheld entries, Portrait Of Ruin came out a year after Dawn Of Sorrow. 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